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August 3rd, 2016, 04:12 PM
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Join Date: Mar 2012
Re: Jadavpur University Multimedia Course

The Syllabus of Master in Multimedia Development Course offered by Jadavpur University is as follows:

First Semester
Category: Departmental / Specialization Basket
PAPER-I
PG / CRSE-MMD / T/ 111A- Computer Graphics
Introduction [Areas of Computer Graphics]; Graphics Standards [VDI, VDM, PHIGS,
IGES]; Uses of Computer Graphics; Classification of Application [Type
(dimensionality), Type of Interaction, Role of the Picture, Logical and Temporal
relationship between objects and their pictures]; Categories of Computer Graphics
[Vector Graphics, Raster Graphics]; What is Image [Dots, Pixels, Digital Image, Digital
Image Representation (Resolution, Aspect Ratio (Pixel, Image, Screen), Pixel Depth)];
Coordinate System; Image Processing and Picture Analysis; Interactive Graphics
Output Primitives – Points and Lines [(Definitions, Concept of Point in the CRT monitor,
Pixel positioning in Output Devices)]; Line Drawing Algorithm [(Line Drawing in
Output Devices, Line Drawing in Digital Devices, General Consideration of Line
Drawing, Methods of Drawing Line in Digital Devices, General Equation of a Straight
Line, Incremental or DDA Algorithm, Bresenham's Line Algorithm)]; Circle Drawing
Algorithm [Definition of a Circle, Equation of Circle in Cartesian Coordinate, Equation
of Circle in Polar Coordinates, Problems of Scan Converting Method, Symmetry of
Circles, Bresenham's / Midpoint Circle Algorithm]; Filled-Area Primitives [Introduction
to Polygons, Problem of finding interiors of Filled Areas, Rules of identifying Interior
Regions (Odd-even, Non-zero Winding number), Application of Inside-Outside Tests];
Filling Algorithm [Scan-Line Polygon Fill, Scan-Line Fill of Curved Boundary Areas,
Boundary Fill, Food Fill]; Attributes of Output Primitives [Line Attributes, Curve
Attributes, Area-fill Attributes, Character Attributes, Antialiasing, Character Generation].
Display Technologies – Introduction [Types of Visual Display Unit (Monochrome,
Grayscale, Color)]; Other Components [Adapter Card, Single Cable]; Creation of
Pictures; Cathode Ray Tube; Color CRT; Scanning; Multisync Monitors; Interlacing;
Monitor Specifications [(Horizontal Scan Rate, Vertical Scan Rule, Dot Pitch, Pixel
Addressability, Aspect Ratio, Size, Color Depth)]; Liquid Crystal Display [Structure of
LCD Display, Technology behind LCD Display, Comparison between CRT & LCD
Display]; Plasma Display [(Structure of Plasma Display)]; Virtual Reality (VR)
[Introduction to Virtual Reality and Virtual Environments, Types of VR Systems
(Immersive, Non-immersive, Hybrid), Benefits of VR]; Historical Development of VR;
A Generic VR Systems [(Introduction, Virtual Environment, VR Technology, Modes of
Interactions, VR Systems)]; Raster Scan Systems; Input Devices; Hard Copy Devices
Color and Shading – Basic Idea of Color and Light [(What is Color, Achromatic Color,
Halftone & Dithering, Chromatic Color)]; Color Mixing [Subtractive Color Mixing,
Additive Color Mixing, Color Model (CMY, RGB, HSV, CIE)]; Shading [Why do you
need shade, Illumination model (Ambient light model, Diffused light model, Specular
light model), Shading Model (Flat model, Gouraud model, Phong model), Surface Details
(Why detailing of surface, Surface Polygon, Texture Mapping, Bump Mapping)];
Transparency (Non-refractive transparency, Refractive transparency)]
Transformation – Introduction to Transformation; Types of Transformation [Basic
Transformation (Translation, Scaling, Rotation), Other Transformations (Reflection,
Shear, Affine, Raster methods for transformation), Matrix Representations,
Homogeneous Coordinate Transformation, Composite Transformation, Transformation
between Coordinate Systems]
Viewing – Viewing Pipeline [Window, View Port]; Viewing Coordinate Systems [Local
Coordinate System, World Coordinate System, Device Coordinate System, Normalised
Device Coordinate System, Modeling Transformation]; Window to View Port
Transformation; Clipping Algorithm [Point Clipping, Line Clipping (Cohen-Sutherland
Line Clipping), Area Clipping (Polygons)]
Animation – What is Animation?; Historical Background; Uses of Animation; Key
frames & Tweening; Computer Based Animation; Cell Animation; Path Animation;
Transformation [Types of Transformation (Translation, Rotation, Scaling), Co-ordinate
System]; 2D Versus 3D Animation; Animation Techniques [Onion Skinning, Motion
Cycling, Masking]; Special Effects [Color Cycling, Morphing, Warping]; Animation File
Formats [Animated GIF, QuickTime, AVI, FLIC]; Tools for 2D Animation [Authoring
tools for animation, Popular stand-alone animation software]; Introduction to Flash5




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