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  #1  
February 6th, 2016, 01:39 PM
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Bnm 01 ignou

Hello sir I am Richa, will you please provide me previous year paper of Bachelor of Arts in 3d Animation and Visual Effects of BNM-001: Animation Production Pipeline of IGNOU??
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  #2  
February 6th, 2016, 03:08 PM
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Join Date: Mar 2012
Re: Bnm 01 ignou

As per your demand here I am providing you paper of Bachelor of Arts in 3d Animation and Visual Effects of BNM-001: Animation Production Pipeline of IGNOU


1. In 3Ds Max Find Target Test Can't be used with

any animated object.

(a) True (b) False

2. In 3Ds Max lets the particle system

check particle speed, acceleration or the rate of

circular travel and branch accordingly.

(a) Acceleration Test

(b) Speed Test

(c) Velocity Test

3. In 3Ds Max the enables a smooth

transition in the rotational component of a

particle, so that the particle can gradually rotate

to a specific orientation over a specific period.

(a) Go To Rotation Test

(b) Spin

(c) Rotation



4. In 3Ds Max the is a universal deflector

that lets you use any object as a particle deflector.
(a) Deflector

(b) S Deflector

(c) U Deflector

5. In 3Ds Max the space warp works like

push, but applies rotational torque to the affected

particles or objects rather than a directional force.

(a) Spin

(b) Motor

(c) Vortex

6. In 3Ds Max Push applies a uniform, bidirectional

force to particle systems.

(a) True (b) False

7. Which of the following Particle View Elements

contains the particle diagram, and provides

functions for modifying the particle system ?

(a) Depot

(b) Parameter Panels

(c) Event Display

8. In Particle View the operator lets you

give particles material IDs that can vary during

the event. It also lets you assign a different

material to each particle based on its material ID.

(a) Material Frequency

(b) Material Dynamic

(c) Material Static

9. In 3Ds Max Use Send Out Test when you simply

want to send particles to another event with

specific conditions.

(a) True (b) False

10. In Particle Flow Keep Apart doesn't use particle

geometry; rather, it creates a spherical force field

centered on the pivot of each particle.

(a) True (b) False

11. In Particle Flow Birth Operator Subframe

Sampling should be on to avoid particle

by emitting particles at a much

higher subframe resolution.

(a) Puffing

(b) Dying

(c) Collision

12. The setting is unavailable when using

Speed Space Follow in Rotation Operator.

(a) Axis Control

(b) Random

(c) Divergence

13. In Maya Field Attenuation sets how much the

strength of the field increases as distance to the

affected object increases.

(a) True (b) False

14. In Maya Point Render Type of Particle System can


be rendered with Maya Mental Ray Renderer.
(a) True (b) False

15. In Maya 'Scale Rate By Object Size' attribute not

available when particle emitter type is

(a) Volume

(b) Directional

(c) Surface

16. Which of the following field in pulls objects in a

circular or spiraling direction ?

(a) Spin (b) Spiral (c) Vortex

17. In Maya sets how much a moving

rigid body resists movement against another rigid

body's surface.
(a) Dynamic Friction

(b) Static Friction

(c) Friction

18. In Maya Spring creation option box attributes

creates springs between all pairs of

selected points. Choose this option when you

want an object to have a uniform spring structure

throughout its shape.

(a) Wireframe
(b) All
(c) Min/Max

19. In Maya fluid dynamics if the Buoyancy value is

positive the Density represents a substance that

is heavier than the surrounding medium, like

bubbles in water, and will thus fall. Negative

values cause the Density to rise.

(a) True (b) False

20. In Maya nCloth Component to Component

constraints attach nCloth components (vertices,

edges or faces) to other nCloth or passive object

surfaces.

(a) True (b) False

21. In Maya a attribute lets you set the

value of the attribute individually for each particle

of the object.

(a) per particle

(b) per object

(c) per vertex

22. In Maya particle dynamics sets how

much of a particle object's velocity attribute value

is retained from frame to frame.

(a) Drag

(b) Goal

(c) Conserve

23. In Maya fluid dynamics increasing the

increases the number of steps used

by the solver to compute the incompressibility of

the fluid flow.

(a) Solver Quality

(b) Subframe Sampling

(c) Surface Ratio

24. In Maya Passive rigid body parented to a

hierarchy may not interact correctly with active

bodies and constraints.

(a) True (b) False

25. Which of the following real flow element can't be

influenced by deamons ?

(a) Multibody

(b) Particles

(c) Realwave

26. Objects cannot be modified in terms of polygon

or vertex number by RealFlow's GUI.

(a) True (b) False

27. In Realflow is a very important

attribute and effective tool to sharpen meshes and

eliminate the rounded and "blobby" look.

(a) Filter

(b) Smooth

(c) Particle Density

28 In Realflow standard geometry scale value for any

object exported from 3Ds Max should be

(a) .1 (b) .01 (c) 1.0

29. Which of the below is not a particle type in

realflow ?

(a) Gas (b) Dumb (c) Water

30. With the emitters you can create

filaments from an object's vertices.

(a) Fill volume

(b) Fibers

(c) Bitmap

Answer the below questions with a detailed

diagram /Flow chart. Each question carries 10

marks.

1. Explain the Production process involved in

creating a "Fireworks" in 3Ds Max.

2. Describe the Production Process and integration

between Maya/Max and RealFlow for the below

examples.

(a) Milk falling down on a pot (Milk using real

flow).

(b) Soft drinks splashing out from bottle (soft

drinks to be created using realflow).

3. Explain the step wise process involved to create a

realistic simulation of an "Explosion" using Maya

Particles and Rigid Body Simulation.

4. Define Gravity field and Newton field in Maya
and explain their usage in brief.


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