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Topic Review (Newest First)
February 8th, 2017 08:36 AM
Rohit Barla
CG Notes VTU

Hii sir, I Wants to get the Syllabus of the Computer Graphics of the AND VISUALIZATION of the B.tech Computer Science Engineering of the VTU University ?

As you Asking for the Syllabus of the Computer Graphics of the And VISUALIZATION of the B.tech Computer Science Engineering of the VTU University the Syllabus is As Follow

PART - A
UNIT - 1

INTRODUCTION: Applicati ons of computer graphics; A graphics system; Images: Physical and syntheti c; Imaging systems; The syntheti c camera model; The programmer’s interface; Graphics architectures; Programmable pipelines; Performance characteristics. Graphics Programming: The Sierpinski gasket; Programming two-dimensional applicati ons.


UNIT - 2
THE OPENGL: The OpenGL API; Primitives and a6ributes; Color; Viewing; Control functi ons; The Gasket program; Polygons and recursion; The three-dimensional gasket; Ploting implicit functi ons.


UNIT - 3
INPUT AND INTERACTION: Interacti on; Input devices; Clients and servers; Display lists; Display lists and modeling; Programming event-driven input; Menus; Picking; A simple CAD program; Building interactive models; Animating interactive programs; Design of interactive programs; Logic operati ons.


UNIT - 4
GEOMETRIC OBJECTS AND TRANSFORMATIONS – 1: Scalars, points, and vectors; Three-dimensional primitives; Coordinate systems and frames; Modeling a colored cube; Affine transformati ons; Rotati on, translati on and scaling.

PART - B
UNIT - 5

GEOMETRIC OBJECTS AND TRANSFORMATIONS – 2: Transformati ons in
homogeneous coordinates; Concatenati on of transformati ons; OpenGL transformation matrices; Interfaces to three-dimensional applications; Quaternions.

UNIT - 6
VIEWING: Classical and computer viewing; Viewing with a computer; Positi oning of the camera; Simple projecti ons; Projecti ons in OpenGL; Hidden-surface removal; Interactive mesh displays; Parallel-projecti on matrices; Perspective-projecti on matrices; Projecti ons and shadows.

UNIT - 7
LIGHTING AND SHADING: Light and ma6er; Light sources; The Phong lighting model; Computati on of vectors; Polygonal shading; Approximati on of a sphere by recursive


For more details you may Contact to the VTU University the Contact Details Are given below

Contact Details :
VTU University
Address: Jnana Sangama, Machhe, Belagavi, Karnataka 590018
Phone: 0831 249 8196

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